1 | /*! \mainpage MAVA Logger X Developers' Documentation
|
---|
2 | *
|
---|
3 | * \section intro Introduction
|
---|
4 | *
|
---|
5 | * This (partially generated) documentation describes the MAVA Logger
|
---|
6 | * X from a developer's perspective. Its purpose is to give enough
|
---|
7 | * information, so that a developer could understand how the software
|
---|
8 | * works in general, and easily understand the code to be able to make
|
---|
9 | * modifications to it.
|
---|
10 | *
|
---|
11 | * Note, that to be able to understand the code most effectively, it
|
---|
12 | * is important to either use the application actively, or to read its
|
---|
13 | * user documentation carefully.
|
---|
14 | *
|
---|
15 | * \section overview Overview
|
---|
16 | *
|
---|
17 | * The application was written in
|
---|
18 | * <a href="http://python.org">Python 2</a>. The Python wrapper
|
---|
19 | * <a href="http://gtk.org">Gtk+</a> toolkit was used for the graphical
|
---|
20 | * user interface. The program is designed to run on both Windows and
|
---|
21 | * Linux, though as of this writing only the Windows version can be
|
---|
22 | * used practically. However, Linux distributions move towards Gtk+ 3
|
---|
23 | * as the primary toolkit, while it has no reliable port for Windows
|
---|
24 | * yet. Therefore it was decided to support both Gtk+ 2 and 3
|
---|
25 | * depending on the platform. For Gtk+ 2 the
|
---|
26 | * <a href="http://pygtk.org">PyGTK</a> wrapper is used, while for Gtk+
|
---|
27 | * 3 the <a href="https://live.gnome.org/PyGObject">PyGObject</a>
|
---|
28 | * bindings. See the mlx.gui.common module for information on how the
|
---|
29 | * differences between these toolkits are handled.
|
---|
30 | *
|
---|
31 | * At present only Microsoft Flight Simulator 2004 and X (also,
|
---|
32 | * perhaps, Prepar3D) are supported, and are accessed via the
|
---|
33 | * <a href="http://www.schiratti.com/dowson.html">FSUIPC</a>
|
---|
34 | * interface. The author has created a Python mapping for it, which
|
---|
35 | * has been submitted for inclusion into the SDK, so it will hopefully
|
---|
36 | * appear in its next version. It is planned to support X-Plane in the
|
---|
37 | * near future (hopefully by the end of 2012) on both Linux and
|
---|
38 | * Windows.
|
---|
39 | *
|
---|
40 | * \subsection overview_devenv Development environment
|
---|
41 | *
|
---|
42 | * The software is primarily being developed on Linux, but is possible
|
---|
43 | * to perform development on Windows as well. You need to have Python
|
---|
44 | * 2.7.x installed as well as one of the above mentioned wrappers for
|
---|
45 | * Gtk+ and Gtk+ itself. Since Python is an interpreted language,
|
---|
46 | * there is no need for any special build system.
|
---|
47 | *
|
---|
48 | * Python and Gtk+ are readily available on most Linux distributions,
|
---|
49 | * but some links are probably useful for Windows users:
|
---|
50 | * \li Python has its own Windows installers: http://www.python.org/download/releases
|
---|
51 | * \li PyGTK provides convenient all-in-one installers including Gtk+
|
---|
52 | * itself: http://ftp.gnome.org/pub/GNOME/binaries/win32/pygtk/2.24
|
---|
53 | * \li The Windows version uses some Python extensions: http://sourceforge.net/projects/pywin32/files
|
---|
54 | * \li To create install packages, you also need py2exe: <a href="http://www.py2exe.org/">http://www.py2exe.org</a>,
|
---|
55 | * \li as well as the Nullsoft Install System: http://nsis.sourceforge.net/Main_Page
|
---|
56 | *
|
---|
57 | * The install package can be created by running the \c makeinst.bat
|
---|
58 | * file. It contains some absolute paths, so check those befure
|
---|
59 | * running the batch file. Windows is needed currently to create an
|
---|
60 | * install package.
|
---|
61 | *
|
---|
62 | * On Linux you can use the \c makesdist.sh script to create the
|
---|
63 | * archive that you can extract on Windows. This archive goes in to
|
---|
64 | * the \c dist subdirectory, and contains everything needed (from the
|
---|
65 | * logger) to create the package.
|
---|
66 | *
|
---|
67 | * \section arch Architecture
|
---|
68 | *
|
---|
69 | * The two major parts of the application are the GUI and the rest of
|
---|
70 | * it (let's call it the "business logic").
|
---|
71 | * The main interface for the GUI is the mlx.gui.gui.GUI class, which
|
---|
72 | * is referenced from the business logic only from the
|
---|
73 | * mlx.flight.Flight class. The rest of the business logic uses the
|
---|
74 | * actual instance of this class to access values entered into the
|
---|
75 | * GUI by the user.
|
---|
76 | *
|
---|
77 | * The program uses a few threads. The main thread is reserved for the
|
---|
78 | * GUI, which has two implications:
|
---|
79 | *
|
---|
80 | * -# No GUI operations should be executed directly from another
|
---|
81 | * thread. Instead, use \c gobject.idle_add to "inject" the
|
---|
82 | * operation into the main thread.
|
---|
83 | * -# To ensure the responsiveness of the GUI, only operations
|
---|
84 | * that take a short time should be executed in the GUI thread.
|
---|
85 | *
|
---|
86 | * \subsection arch_buslog Business Logic
|
---|
87 | *
|
---|
88 | * The business logic part deals with the connection towards the
|
---|
89 | * simulator. The mlx.fsuipc module implements this connection using
|
---|
90 | * the FSUIPC interface. Its \ref mlx.fsuipc.Simulator "Simulator"
|
---|
91 | * class creates a \ref mlx.fsuipc.Handler "Handler" object, which
|
---|
92 | * starts its own thread, in which the FSUIPC requests are called. In
|
---|
93 | * case of reading data from FSUIPC, the data is passed to a callback
|
---|
94 | * function, which is called in this thread. This should be considered
|
---|
95 | * when the retrieved data is processed on the GUI in same way
|
---|
96 | * (e.g. displayed). The main interface towards the simulator is the
|
---|
97 | * \ref mlx.fsuipc.Simulator "Simulator" class, so if another
|
---|
98 | * simulator is to be supported, a class with the same (or at least
|
---|
99 | * sufficiently similar) public interface should be implemented.
|
---|
100 | *
|
---|
101 | * The most important function of the program is the
|
---|
102 | * continuous monitoring of the aircraft's parameters and some other
|
---|
103 | * data. The monitoring is started using the \ref
|
---|
104 | * mlx.fsuipc.Simulator.startMonitoring "startMonitoring" function of
|
---|
105 | * the simulator object. If started, it calls the \ref
|
---|
106 | * mlx.acft.Aircraft.handleState "handleState" function of the
|
---|
107 | * mlx.acft.Aircraft instance used. The mlx.acft module contains one
|
---|
108 | * child class of \ref mlx.acft.Aircraft "Aircraft" for each aircraft
|
---|
109 | * type in the MAVA fleet. These subclasses contain the type-specific
|
---|
110 | * behaviour, but the main handling logic is in the \ref
|
---|
111 | * mlx.acft.Aircraft "Aircraft" class.
|
---|
112 | *
|
---|
113 | * Upon calling its \c handleState function, it calculates the
|
---|
114 | * smoothed values of IAS and VS, and then calls each "checker". A
|
---|
115 | * checker is an instance of a subclass of mlx.checks.StateChecker,
|
---|
116 | * which checks a one or a few parameters that are important from some
|
---|
117 | * aspect of the correct execution of a flight. For example, a checker
|
---|
118 | * may check if the \ref mlx.checks.StrobeLightsChecker
|
---|
119 | * "strobe lights" are switched on and off at the right stages of the
|
---|
120 | * flight. But some checkers simply log some \ref
|
---|
121 | * mlx.checks.AltimeterLogger "value" whenever it changes
|
---|
122 | * in an "interesting" way, or \ref mlx.checks.ACARSSender "send the
|
---|
123 | * ACARS" periodically.
|
---|
124 | *
|
---|
125 | * There is also a \ref mlx.checks.StageCheker "checker" which
|
---|
126 | * detects the changes in the stage of the flight, and calls the
|
---|
127 | * \ref mlx.acft.Aircraft.setStage "setStage" function of the
|
---|
128 | * aircraft, if there is a change. It first calls the
|
---|
129 | * \ref mlx.flight.Flight "flight"'s \ref mlx.flight.Flight.setStage
|
---|
130 | * "setStage" function, which notifies the GUI and the \ref
|
---|
131 | * mlx.logger.Logger "logger" of this change, and records the block
|
---|
132 | * and flight times. Then the aircraft's \c setStage function logs
|
---|
133 | * some values in case of certain stages, such as the takeoff weights
|
---|
134 | * and speeds when the takeoff stage is entered. After calling the
|
---|
135 | * checkers, the \c handleState function of the aircraft calls the
|
---|
136 | * \ref mlx.flight.Flight.handleState "function" with the same name of
|
---|
137 | * the flight. It again records some statistical data, such as the
|
---|
138 | * flown distance and the amount of fuel used, and calls the \ref
|
---|
139 | * mlx.soundsched.SoundScheduler "sound scheduler" to check if some
|
---|
140 | * backround sound should be played. If the check list hotkey is
|
---|
141 | * pressed, the \ref mlx.soundsched.ChecklistScheduler
|
---|
142 | * "checklist scheduler" is notified too.
|
---|
143 | *
|
---|
144 | * As mentioned, there is a \ref mlx.logger.Logger "logger" in the
|
---|
145 | * application, which contains the textual log lines as well as the
|
---|
146 | * faults and their scores.
|
---|
147 | *
|
---|
148 | * The business logic part contains many other components, but they
|
---|
149 | * are quite simple and are built around the principles mentioned
|
---|
150 | * above. Consult the documentation and the code of the relevant
|
---|
151 | * modules for more information.
|
---|
152 | *
|
---|
153 | * \subsection arch_gui GUI
|
---|
154 | *
|
---|
155 | * As mentioned, the GUI is implemented using Gtk+. This toolkit
|
---|
156 | * provides the Glade graphical user interface designer, but due to
|
---|
157 | * the requirement of supporting both Gtk+ 2 and 3, and due to a so-so
|
---|
158 | * experience with Glade in an earlier project, it was decided to not
|
---|
159 | * use it. Instead, the GUI elements are created and handled by
|
---|
160 | * hand-written code.
|
---|
161 | *
|
---|
162 | * The central class of the graphical user interface is
|
---|
163 | * mlx.gui.gui.GUI. Upon creation, it creates the rest of the GUI,
|
---|
164 | * sets up the menus and shortcuts, etc. It also maintains the
|
---|
165 | * connection to the simulator and creates the \ref mlx.flight.Flight
|
---|
166 | * "flight" and \ref mlx.flight.Aircraft "aircraft" objects as
|
---|
167 | * needed.
|
---|
168 | *
|
---|
169 | * To understand the operation of the GUI, one should be familiar with
|
---|
170 | * Gtk+, but otherwise it is pretty straighforward. See the
|
---|
171 | * documentation of the relevant modules for more information.
|
---|
172 | */
|
---|
173 | |
---|