1 |
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2 | from sound import startSound
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3 | import const
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4 | import fs
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5 |
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6 | import threading
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7 |
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8 | #------------------------------------------------------------------------------
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9 |
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10 | ## @package mlx.soundsched
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11 | #
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12 | # Sound playback scheduling.
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13 | #
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14 | # The logger may play certain sound files when certain conditions hold. For
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15 | # example, if the landing or the strobe lights are switched on during taxi, and
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16 | # we go to the takeoff state, a voice says "Cabin crew, please take your seats
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17 | # for takeoff". Some sounds are played only when the pilot presses a hotkey, if
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18 | # the program is set up that way.
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19 | #
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20 | # Each sound is represented by an instance of a subclass of \ref Sound. If a
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21 | # new \ref mlx.fs.AircraftState "aircraft state" comes in from the simulator,
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22 | # the \ref Sound.shouldPlay "shouldPlay" functions of the registered sound
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23 | # objects are called with that state, and if the function returns \c True, the
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24 | # corresponding sound file is played.
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25 | #
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26 | # The \ref ChecklistScheduler class handles the playback of the checklists,
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27 | # which are basically sequences of sound files played back one-by-one when a
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28 | # certain hotkey is pressed.
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29 |
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30 | #------------------------------------------------------------------------------
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31 |
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32 | class Sound(object):
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33 | """A sound (file) that should be played in certain circumstances."""
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34 |
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35 | # Common lock for sounds
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36 | _lock = threading.Lock()
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37 |
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38 | def __init__(self, name):
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39 | """Construct the sound object for the sound file with the given
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40 | name."""
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41 | self._name = name
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42 |
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43 | self._playing = 0
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44 |
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45 | @property
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46 | def playing(self):
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47 | """Determine if sound is playing or not."""
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48 | return self._playing>0
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49 |
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50 | def check(self, flight, state, pilotHotkeyPressed):
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51 | """Check if the file should be played, and if it should be, play it."""
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52 | if self.shouldPlay(flight, state, pilotHotkeyPressed):
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53 | with Sound._lock:
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54 | self._playing += 1
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55 | startSound(self._name, finishCallback = self._playbackDone)
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56 |
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57 | def shouldPlay(self, flight, state, pilotHotkeyPressed):
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58 | """Determine if the sound should be played.
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59 |
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60 | This default implementation returns False."""
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61 | return False
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62 |
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63 | def _playbackDone(self, success, extra):
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64 | """Called when the playback of thee sound has finished (or failed)."""
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65 | if success is None:
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66 | print "Failed to start sound", self._name
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67 | elif not success:
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68 | print "Failed to finish sound", self._name
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69 | with Sound._lock:
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70 | self._playing -= 1
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71 |
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72 | #------------------------------------------------------------------------------
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73 |
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74 | class ScreamSound(Sound):
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75 | """A screaming sound that is played under certain circumstance."""
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76 | def __init__(self):
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77 | """Construct the screaming sound."""
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78 | super(ScreamSound, self).__init__(const.SOUND_SCREAM)
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79 |
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80 | def shouldPlay(self, flight, state, pilotHotkeyPressed):
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81 | """Determine if the sound should be played.
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82 |
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83 | It should be played if it is not being played and the absolute value of
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84 | the vertical speed is greater than 6000 fpm."""
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85 | return not self.playing and abs(state.vs)>6000
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86 |
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87 | #------------------------------------------------------------------------------
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88 |
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89 | class SimpleSound(Sound):
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90 | """A simple sound that should be played only once, in a certain flight
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91 | stage when the hotkey has been pressed or it is not the pilot who controls
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92 | the sounds.
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93 |
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94 | If it is not the pilot who controls the sounds, it may be delayed relative
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95 | to the first detection of a certain flight stage."""
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96 | def __init__(self, name, stage, delay = 0.0, extraCondition = None,
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97 | considerHotkey = True, previousSound = None):
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98 | """Construct the simple sound."""
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99 | super(SimpleSound, self).__init__(name)
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100 |
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101 | self._stage = stage
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102 | self._delay = delay
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103 | self._extraCondition = extraCondition
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104 | self._considerHotkey = considerHotkey
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105 | self._previousSound = previousSound
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106 |
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107 | self._played = False
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108 | self._stageDetectionTime = None
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109 |
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110 | def shouldPlay(self, flight, state, pilotHotkeyPressed):
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111 | """Determine if the sound should be played."""
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112 | if flight.stage!=self._stage or self._played or \
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113 | (self._previousSound is not None and
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114 | self._previousSound.playing):
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115 | return False
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116 |
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117 | toPlay = False
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118 | if flight.config.pilotControlsSounds and self._considerHotkey:
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119 | toPlay = pilotHotkeyPressed
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120 | else:
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121 | if self._stageDetectionTime is None:
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122 | self._stageDetectionTime = state.timestamp
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123 | toPlay = state.timestamp>=(self._stageDetectionTime + self._delay)
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124 | if toPlay and self._extraCondition is not None:
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125 | toPlay = self._extraCondition(flight, state)
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126 |
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127 | if toPlay:
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128 | self._played = True
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129 |
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130 | return toPlay
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131 |
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132 | #------------------------------------------------------------------------------
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133 |
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134 | class TaxiSound(SimpleSound):
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135 | """The taxi sound.
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136 |
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137 | It first plays the Malev theme song, then an aircraft-specific taxi
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138 | sound. The playback is started only, if the boarding sound is not being
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139 | played."""
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140 |
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141 | _sounds = { const.AIRCRAFT_B736 : const.SOUND_TAXI_BOEING737NG,
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142 | const.AIRCRAFT_B737 : const.SOUND_TAXI_BOEING737NG,
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143 | const.AIRCRAFT_B738 : const.SOUND_TAXI_BOEING737NG,
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144 | const.AIRCRAFT_B738C : const.SOUND_TAXI_BOEING737NG,
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145 | const.AIRCRAFT_B762 : const.SOUND_TAXI_BOEING767,
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146 | const.AIRCRAFT_B763 : const.SOUND_TAXI_BOEING767,
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147 | const.AIRCRAFT_F70 : const.SOUND_TAXI_F70 }
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148 |
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149 | def __init__(self, flight, boardingSound = None):
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150 | """Construct the taxi sound."""
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151 | super(TaxiSound, self).__init__(const.SOUND_MALEV,
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152 | const.STAGE_PUSHANDTAXI,
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153 | previousSound = boardingSound,
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154 | extraCondition = lambda _flight, state:
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155 | state.groundSpeed>5)
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156 |
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157 | self._flight = flight
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158 |
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159 | def _playbackDone(self, success, extra):
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160 | """Called when the playback is done.
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161 |
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162 | It starts playing the aircraft type-specific taxi sound, if any."""
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163 | super(TaxiSound, self)._playbackDone(success, extra)
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164 | aircraftType = self._flight.aircraftType
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165 | sounds = TaxiSound._sounds
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166 | if aircraftType in sounds:
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167 | startSound(sounds[aircraftType])
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168 |
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169 | #------------------------------------------------------------------------------
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170 |
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171 | class TouchdownApplause(Sound):
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172 | """An applause sound that is played after a gentle touchdown."""
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173 | def __init__(self):
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174 | super(TouchdownApplause, self).__init__(const.SOUND_APPLAUSE)
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175 |
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176 | self._touchdownTime = None
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177 | self._played = False
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178 |
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179 | def shouldPlay(self, flight, state, pilotHotkeyPressed):
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180 | """Determine if the sound should be played.
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181 |
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182 | It should be played if we are 2 seconds after a gentle touchdown."""
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183 | if self._played or flight.tdRate is None:
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184 | return False
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185 |
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186 | if self._touchdownTime is None:
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187 | self._touchdownTime = state.timestamp
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188 |
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189 | if state.timestamp>=(self._touchdownTime + 2) and \
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190 | flight.tdRate>=-150 and flight.tdRate<0:
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191 | self._played = True
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192 | return True
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193 | else:
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194 | return False
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195 |
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196 | #------------------------------------------------------------------------------
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197 |
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198 | class SoundScheduler(object):
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199 | """A scheduler for the sounds."""
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200 | def __init__(self, flight):
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201 | """Construct the sound scheduler for the given flight."""
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202 | self._flight = flight
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203 | self._sounds = []
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204 |
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205 | self._sounds.append(ScreamSound())
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206 |
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207 | boardingSound = SimpleSound(const.SOUND_BOARDING,
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208 | const.STAGE_BOARDING,
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209 | delay = 10.0)
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210 | self._sounds.append(boardingSound)
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211 | self._sounds.append(TaxiSound(flight, boardingSound))
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212 | self._sounds.append(SimpleSound(const.SOUND_CAPTAIN_TAKEOFF,
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213 | const.STAGE_TAKEOFF,
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214 | extraCondition = lambda flight, state:
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215 | state.onTheGround,
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216 | considerHotkey = False))
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217 | self._sounds.append(SimpleSound(const.SOUND_CRUISE, const.STAGE_CRUISE))
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218 | self._sounds.append(SimpleSound(const.SOUND_DESCENT, const.STAGE_DESCENT,
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219 | extraCondition = lambda flight, state:
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220 | state.altitude<15000))
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221 | self._sounds.append(TouchdownApplause())
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222 | self._sounds.append(SimpleSound(const.SOUND_TAXIAFTERLAND,
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223 | const.STAGE_TAXIAFTERLAND,
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224 | delay = 10.0))
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225 |
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226 | def schedule(self, state, pilotHotkeyPressed):
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227 | """Schedule any sound, if needed."""
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228 | flight = self._flight
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229 | if flight.config.enableSounds:
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230 | for sound in self._sounds:
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231 | sound.check(flight, state, pilotHotkeyPressed)
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232 |
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233 | #------------------------------------------------------------------------------
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234 |
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235 | class ChecklistScheduler(object):
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236 | """A scheduler for the checklist sounds"""
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237 | def __init__(self, flight):
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238 | """Construct the checklist scheduler for the given flight."""
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239 | self._flight = flight
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240 | self._checklist = None
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241 | self._itemIndex = 0
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242 |
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243 | def hotkeyPressed(self):
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244 | """Called when the checklist hotkey is pressed."""
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245 | flight = self._flight
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246 | config = flight.config
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247 | if config.enableChecklists and flight.aircraftType is not None:
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248 | if self._checklist is None:
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249 | self._checklist = config.getChecklist(flight.aircraftType)
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250 |
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251 | index = self._itemIndex
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252 | if index>=len(self._checklist):
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253 | fs.sendMessage(const.MESSAGETYPE_INFORMATION,
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254 | "End of checklist")
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255 | else:
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256 | startSound(self._checklist[index])
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257 | self._itemIndex += 1
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258 |
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259 | #------------------------------------------------------------------------------
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